Information

I'm a multidisciplinary designer working across brand, motion, and product. I like the problems that need all three: a product that also needs an identity and a launch film, a brand that has to move.

Building Opentools

Experience

Pagrin
Product DesignerOct 2025 to Aug 2026
EthJos (ethjos.eth Builders)
Creative LeadJan 2024 to Present
Sarafa
Brand & Motion DesignerAug 2024 to Apr 2026
Maliyo Games
Spine 2D & Character AnimatorMar 2023 to May 2025
Full résumé

Services

  • Brand & Identity
  • Motion & 3D
  • Product & Interface

Contact

Light and sound
Title card from the ProdFest 26 brand film, the wordmark on white.
Prodfest2026
The Blender viewport with the film's coloured logo forms mid-build.
The ProdFest 26 wordmark in black on white.
The finished logo — stone and colour-block forms with a yellow 26 — on deep navy.
Film frame listing the festival strands: Night Out, Music & Movie, Conference, Hackathon and Hike.
The ProdFest mark alone, small and centred on white.
Abstract frame — peach and lilac curves meeting around a dark orange spine.
Abstract frame — red and lilac curves closing on a bright core.
Red, green and purple cylindrical forms turning against black.
The completed logo lockup on deep navy, the film's closing frame.
RésuméDownload PDF

Weng Ibrahim

Brand · Motion · Product Designer

Information

I'm a multidisciplinary designer working across brand, motion, and product. I like the problems that need all three: a product that also needs an identity and a launch film, a brand that has to move.

Experience

PagrinUnited Arab Emirates · Remote
Product DesignerOct 2025 to Aug 2026
  • Designed the product end to end — flows, interface, and shipped screens.
  • Built the design system: tokens, components, and mobile + desktop specs.
  • Designed and shipped the marketing site, from positioning to responsive build.
  • Prototyped the agentic checkout and tested it before engineering built it.
EthJos (ethjos.eth Builders)Remote
Creative LeadJan 2024 to Present
  • Lead creative direction for a builder community — identity, events, social, motion.
  • Directed the identity and launch campaign for ProdFest.
  • Design and animate assets for hackathons, programmes, and partner launches.
SarafaSouth Sudan · Remote
Brand & Motion DesignerAug 2024 to Apr 2026
  • Built the brand system: logo, type, colour, and usage rules.
  • Directed and animated product films and launch campaigns.
  • Kept brand and product visuals consistent across app, web, and social.
Maliyo GamesRemote
Spine 2D & Character AnimatorMar 2023 to May 2025
  • Animated characters for Iwájú: Rising Chef, the Disney × Kugali mobile game.
  • Rigged and animated 2D characters in Spine across live mobile titles, including Safari City.
  • Created game VFX and 3D art alongside the animation pipeline.
Maliyo GamesRemote
3D Animator & Environment ArtistJul 2021 to Mar 2023
  • Modelled, UV-unwrapped, textured, rigged, and animated game-ready 3D assets.
  • Built environments and vehicle models for Danfo Racer.
  • Produced the Danfo Racer teaser film.
Ixnote ServicesJos, Nigeria · On-site
Design & Animation InternFeb 2020 to Dec 2020
  • Trained in design and animation, and taught the fundamentals to beginners.

Education

University Of Jos
Computer science

Skills

Brand & Identity
  • Visual identity
  • Logo & wordmark
  • Type & colour systems
  • Brand guidelines
  • Art direction
  • Campaign & social
Motion & 3D
  • Motion design
  • Character animation
  • Spine 2D rigging
  • Blender — model · UV · texture · rig
  • Game VFX
  • After Effects · Premiere
Product & Interface
  • Product design
  • UX flows & prototyping
  • Design systems
  • Responsive & mobile
  • Figma
  • Design-to-dev handoff