Information

I'm a multidisciplinary designer working across brand, motion, and product. I like the problems that need all three: a product that also needs an identity and a launch film, a brand that has to move.

Building Opentools

Experience

Pagrin
Product DesignerOct 2025 to Aug 2026
EthJos (ethjos.eth Builders)
Creative LeadJan 2024 to Present
Sarafa
Brand & Motion DesignerAug 2024 to Apr 2026
Maliyo Games
Spine 2D & Character AnimatorMar 2023 to May 2025
Full résumé

Services

  • Brand & Identity
  • Motion & 3D
  • Product & Interface

Contact

Light and sound
The ProdFest 26 logo lockup — stone-textured and vivid colour-block letterforms with a yellow 26 — on deep navy.
Poster art: stacked 3D boulders on a magenta and orange gradient, the ProdFest wordmark beneath.
PRODFEST spelled in giant 3D stone letters against a pale lilac sky, a small figure standing at their base.
Two ProdFest wordmark lockups in pale grey on white, one horizontal and one stacked.
The festival's five strands — Night Out, Music & Movie, Conference, Hackathon and Hike — listed against a large numeral 01.
The icon system built from quarter-circles and leaf shapes, captioned Idea, More ideas, Person, Sharing idea, Ideas take shape and Ideas become whole, with the resulting lockups below.
Type specimen showing Bebas Neue, Plus Jakarta Sans and JetBrains Mono with their character sets.
A stone henge-like monument crowned in pink beneath a large moon, under a cyan sky, headed PRODFEST.
The ProdFest 2026 website on a tablet, angled above grey rubble.
The ProdFest 26 logo rendered in glossy green, blue, pink and orange 3D forms on near-black navy.
The Blender viewport where the logo's 3D forms were modelled and shaded.
Eight glowing 3D icons — figure, bird, hand and cactus — in green and orange on navy.
The festival poster series: Media, Speaker, Volunteer, The Product Festival, and a speaker card for Dave Nnamdi.
Merchandise — a white ProdFest tee and a canvas tote carrying the icon lockup.
RésuméDownload PDF

Weng Ibrahim

Brand · Motion · Product Designer

Information

I'm a multidisciplinary designer working across brand, motion, and product. I like the problems that need all three: a product that also needs an identity and a launch film, a brand that has to move.

Experience

PagrinUnited Arab Emirates · Remote
Product DesignerOct 2025 to Aug 2026
  • Designed the product end to end — flows, interface, and shipped screens.
  • Built the design system: tokens, components, and mobile + desktop specs.
  • Designed and shipped the marketing site, from positioning to responsive build.
  • Prototyped the agentic checkout and tested it before engineering built it.
EthJos (ethjos.eth Builders)Remote
Creative LeadJan 2024 to Present
  • Lead creative direction for a builder community — identity, events, social, motion.
  • Directed the identity and launch campaign for ProdFest.
  • Design and animate assets for hackathons, programmes, and partner launches.
SarafaSouth Sudan · Remote
Brand & Motion DesignerAug 2024 to Apr 2026
  • Built the brand system: logo, type, colour, and usage rules.
  • Directed and animated product films and launch campaigns.
  • Kept brand and product visuals consistent across app, web, and social.
Maliyo GamesRemote
Spine 2D & Character AnimatorMar 2023 to May 2025
  • Animated characters for Iwájú: Rising Chef, the Disney × Kugali mobile game.
  • Rigged and animated 2D characters in Spine across live mobile titles, including Safari City.
  • Created game VFX and 3D art alongside the animation pipeline.
Maliyo GamesRemote
3D Animator & Environment ArtistJul 2021 to Mar 2023
  • Modelled, UV-unwrapped, textured, rigged, and animated game-ready 3D assets.
  • Built environments and vehicle models for Danfo Racer.
  • Produced the Danfo Racer teaser film.
Ixnote ServicesJos, Nigeria · On-site
Design & Animation InternFeb 2020 to Dec 2020
  • Trained in design and animation, and taught the fundamentals to beginners.

Education

University Of Jos
Computer science

Skills

Brand & Identity
  • Visual identity
  • Logo & wordmark
  • Type & colour systems
  • Brand guidelines
  • Art direction
  • Campaign & social
Motion & 3D
  • Motion design
  • Character animation
  • Spine 2D rigging
  • Blender — model · UV · texture · rig
  • Game VFX
  • After Effects · Premiere
Product & Interface
  • Product design
  • UX flows & prototyping
  • Design systems
  • Responsive & mobile
  • Figma
  • Design-to-dev handoff