Weng Ibrahim

Brand · Motion · Product Designer

I'm a multidisciplinary designer working across brand, motion, and product. I like the problems that need all three — a product that also needs an identity and a launch film, a brand that has to move.

Recent work spans brand systems, product & brand motion (Cirrden, Sarafa API, Instollar), and end-to-end product design.

Download résumé ↓

Experience

Product Designer
Oct 2025 — Aug 2026
Pagrin · United Arab Emirates · Remote
  • Designed the product end to end — flows, interface, and shipped screens.
  • Built the design system: tokens, components, and mobile + desktop specs.
  • Designed and shipped the marketing site, from positioning to responsive build.
  • Prototyped the agentic checkout and tested it before engineering built it.
Creative Lead
Jan 2024 — Present
EthJos (ethjos.eth Builders) · Remote
  • Lead creative direction for a builder community — identity, events, social, motion.
  • Directed the identity and launch campaign for ProdFest.
  • Design and animate assets for hackathons, programmes, and partner launches.
Brand & Motion Designer
Aug 2024 — Apr 2026
Sarafa · South Sudan · Remote
  • Built the brand system: logo, type, colour, and usage rules.
  • Directed and animated product films and launch campaigns.
  • Kept brand and product visuals consistent across app, web, and social.
Spine 2D & Character Animator
Mar 2023 — May 2025
Maliyo Games · Remote
  • Animated characters for Iwájú: Rising Chef, the Disney × Kugali mobile game.
  • Rigged and animated 2D characters in Spine across live mobile titles, including Safari City.
  • Created game VFX and 3D art alongside the animation pipeline.
3D Animator & Environment Artist
Jul 2021 — Mar 2023
Maliyo Games · Remote
  • Modelled, UV-unwrapped, textured, rigged, and animated game-ready 3D assets.
  • Built environments and vehicle models for Danfo Racer.
  • Produced the Danfo Racer teaser film.
Design & Animation Intern
Feb 2020 — Dec 2020
Ixnote Services · Jos, Nigeria · On-site
  • Trained in design and animation, and taught the fundamentals to beginners.

Education

Computer science
University Of Jos

Skills

Brand & Identity
  • Visual identity
  • Logo & wordmark
  • Type & colour systems
  • Brand guidelines
  • Art direction
  • Campaign & social
Motion & 3D
  • Motion design
  • Character animation
  • Spine 2D rigging
  • Blender — model · UV · texture · rig
  • Game VFX
  • After Effects · Premiere
Product & Interface
  • Product design
  • UX flows & prototyping
  • Design systems
  • Responsive & mobile
  • Figma
  • Design-to-dev handoff